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Mafia - RPG

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Mafia - RPG Empty Mafia - RPG

Post  Admin Tue Aug 02, 2011 12:26 am

Mafia is a party game created in the USSR by Dimitry Davidoff in 1986, modeling a battle between an informed minority and an uninformed majority. Players are secretly assigned roles: either "mafia", who know each other; or "townspeople", who know only the number of mafia amongst them. In the game's "night" phase the mafia covertly 'murder' a townsperson. During the day phase, all of the surviving players debate the identities of the mafia and vote to eliminate a suspect. Play continues until all of the mafia have been eliminated, or until the mafia outnumber the townspeople. A typical game starts with seven townspeople and two mafiosi.

One person is the game's Narrator (popularly called the "God") - they moderate the game, rather than participating. Everyone else is dealt a card that gives them their secret role as a player.

Roles
Townspeople (the innocents)
Mafia (who win by killing off the innocents)
Sheriff (an innocent who can detect mafia members)
Doctor (an innocent who can protect other innocents from attack)

Night
The Narrator tells everyone to close their eyes ("It is now nighttime and all the villagers are asleep..."). The night phase can optionally be accompanied by all players tapping gently to mask any giveaway sounds of player movement.
Each night, the Narrator tells the Mafia to open their eyes and acknowledge their fellow members. They kill off one of the other players by silently gesturing to indicate their target and to show unanimity. Then the Narrator instructs the mafia members to "sleep" (close their eyes again).
Now the Sheriff will open his or her eyes and point at a suspect; if that player is in the mafia, the narrator nods. Then the Narrator instructs the Sheriff to "sleep" and the Nurse to open his or her eyes; he or she points at someone to protect, then goes back to sleep.

Day
The Narrator tells everyone to wake up. Unless the nurse and the mafia selected the same target a murder is announced, sometimes with a little narrative detail. For example, "The police chief said, 'Bob was shot seven times, stabbed three times, and drowned in the river. This is the worst case of suicide I've ever seen.'" This player is "dead" and may no longer participate in the game in any way.
During the daytime phase, the players deliberate over which suspected Mafia member they wish to nominate for execution. Once nominations are made, the narrator administrates an election between the nominees, in which all players vote - whoever receives the most votes is lynched; they are "dead," and in certain variants of the game flip their card up (revealing their true alignment).
Because players have less information and more freedom to deliberate, during the day, the day phase tends to be longer than the night phase. The day phase either has a set time limit, or continues until a lynch has been performed.

Win condition
The game ends either when the last Mafia member is killed (Innocent victory) or the Innocents no longer outnumber Mafia members during the day (Mafia victory).

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Mafia - RPG Empty Re: Mafia - RPG

Post  Admin Mon Aug 15, 2011 7:27 pm

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